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D3
@d3
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d3-array
(27)
Array manipulation, ordering, searching, summarizing, etc.
d3-axis
(4)
Human-readable reference marks for scales.
d3-brush
(15)
Select a one- or two-dimensional region using the mouse or touch.
d3-chord
(3)
Visualizations relationships or network flow with an aesthetically-pleasing circular layout.
d3-color
(3)
Color spaces! RGB, HSL, Cubehelix, Lab (CIELAB) and HCL (CIELCH).
d3-contour
(8)
Compute contour polygons using marching squares.
d3-delaunay
(10)
Compute the Voronoi diagram of a set of two-dimensional points.
d3-dispatch
(0)
Register named callbacks and call them with arguments.
d3-drag
(13)
Drag and drop SVG, HTML or Canvas using mouse or touch input.
d3-dsv
(2)
A parser and formatter for delimiter-separated values, such as CSV and TSV.
d3-ease
(3)
Easing functions for smooth animation.
d3-fetch
(0)
Convenient parsing for Fetch.
d3-force
(16)
Force-directed graph layout using velocity Verlet integration.
d3-format
(1)
Format numbers for human consumption.
d3-geo
(47)
Geographic projections, spherical shapes and spherical trigonometry.
d3-geo-polygon
(10)
Clipping and geometric operations for spherical polygons.
d3-geo-projection
(94)
Extended geographic projections for D3.
d3-hexbin
(3)
Group two-dimensional points into hexagonal bins.
d3-hierarchy
(34)
2D layout algorithms for visualizing hierarchical data.
d3-interpolate
(13)
Interpolate numbers, colors, strings, arrays, objects, whatever!
d3-path
(1)
Serialize Canvas path commands to SVG.
d3-polygon
(2)
Geometric operations for two-dimensional polygons.
d3-quadtree
(2)
Two-dimensional recursive spatial subdivision.
d3-random
(4)
Generate random numbers from various distributions.
d3-sankey
(4)
Visualize flow between nodes in a directed acyclic network.
d3-scale
(15)
Encodings that map abstract data to visual representation.
d3-scale-chromatic
(2)
Sequential, diverging and categorical color scales.
d3-selection
(4)
Transform the DOM by selecting elements and joining to data.
d3-shape
(29)
Graphical primitives for visualization, such as lines and areas.
d3-tile
(15)
Compute the quadtree tiles to display in a rectangular viewport.
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