drawFrame = {
loadVertices;
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.useProgram(program);
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.vertexAttribPointer(vertexLocation, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(vertexLocation);
gl.uniform4fv(colorLocation, triangleColor);
gl.drawArrays(gl.TRIANGLES, 0, 3);
}