{
let width = 600
let height = 600
let ctx = DOM.context2d(width, height)
ctx.clearRect(0, 0, width, height)
let imageData = ctx.createImageData(width, height)
for (let i = 0; i < imageData.data.length; i += 4) {
imageData.data[i] = Math.sin(i ** (7/11)) * 255 | 0
imageData.data[i + 1] = Math.cos(i ** (13/11)) * 255 | 0
imageData.data[i + 2] = Math.sin(i ** 2) * 255 | 0
imageData.data[i + 3] = 255
}
ctx.putImageData(imageData, 0, 0)
return ctx.canvas
}