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Edited
Feb 22, 2023
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// https://observablehq.com/@matthewturk/pencil-effect-filters
// https://observablehq.com/@jrus/shaded-sphere-from-svg-gradient
function applyPencilFilterTextures(svg) {
const defs = svg.append("defs");

var SphereShade = defs.append("radialGradient");

SphereShade
.attr("cx","0.5")
.attr("cy","0.5")
.attr("r",".8")
.attr("fx","0.35")
.attr("fy","0.25")
.attr("id","SphereShade");

SphereShade.append("stop")
.attr("offset","0")
.attr("stop-opacity","0");
SphereShade.append("stop")
.attr("offset",".3")
.attr("stop-opacity","0.1");
SphereShade.append("stop")
.attr("offset",".5")
.attr("stop-opacity","0.3");
SphereShade.append("stop")
.attr("offset",".9")
.attr("stop-opacity","1");
var roughPaper = defs.append("filter");
roughPaper
.attr("x", "0%")
.attr("y", "0%")
.attr("width", "100%")
.attr("height", "100%")
.attr("filterUnits", "objectBoundingBox")
.attr("id", "roughPaper");
roughPaper.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", "128")
.attr("numOctaves", "1")
.attr("result", "noise");
var diffLight = roughPaper.append("feDiffuseLighting");
diffLight
.attr("in", "noise")
.attr("lighting-color", "white")
.attr("surfaceScale", "1")
.attr("result", "diffLight");
diffLight.append("feDistantLight")
.attr("azimuth", "45")
.attr("elevation", "55");
roughPaper.append("feGaussianBlur")
.attr("in", "diffLight")
.attr("stdDeviation", "0.75")
.attr("result", "dlblur");
roughPaper.append("feComposite")
.attr("operator", "aritmetic")
.attr("k1", "1.2")
.attr("k2", "0")
.attr("k3", "0")
.attr("k4", "0")
.attr("in", "dlblur")
.attr("in2", "SourceGraphic")
.attr("result", "out");

var pencilTexture = defs.append("filter")
.attr("x", "-2%")
.attr("y", "-2%")
.attr("width", "104%")
.attr("height", "104%")
.attr("filterUnits", "objectBoundingBox")
.attr("id", "pencilTexture")
pencilTexture.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", "1.2")
.attr("numOctaves", "3")
.attr("result", "noise")
pencilTexture.append("feDisplacementMap")
.attr("xChannelSelector", "R")
.attr("yChannelSelector", "G")
.attr("scale", "3")
.attr("in", "SourceGraphic")
.attr("result", "newSource");

var pencilTexture2 = defs.append("filter")
.attr("x", "0%")
.attr("y", "0%")
.attr("width", "100%")
.attr("height", "100%")
.attr("filterUnits", "objectBoundingBox")
.attr("id", "pencilTexture2");
pencilTexture2.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", 2)
.attr("numOctaves", 5)
.attr("stitchTiles", "stitch")
.attr("result", "f1");
pencilTexture2.append("feColorMatrix")
.attr("type", "matrix")
.attr("values", "0 0 0 0 0, 0 0 0 0 0, 0 0 0 0 0, 0 0 0 -1.5 1.5")
.attr("result", "f2");
pencilTexture2.append("feComposite")
.attr("operator", "in")
.attr("in2", "f2")
.attr("in", "SourceGraphic")
.attr("result", "f3");

var pencilTexture3 = defs.append("filter")
.attr("x", "0%")
.attr("y", "0%")
.attr("width", "100%")
.attr("height", "100%")
.attr("filterUnits", "objectBoundingBox")
.attr("id", "pencilTexture3");
pencilTexture3.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", 0.5)
.attr("numOctaves", 5)
.attr("stitchTiles", "stitch")
.attr("result", "f1");
pencilTexture3.append("feColorMatrix")
.attr("type", "matrix")
.attr("values", "0 0 0 0 0, 0 0 0 0 0, 0 0 0 0 0, 0 0 0 -1.5 1.5")
.attr("result", "f2");
pencilTexture3.append("feComposite")
.attr("operator", "in")
.attr("in2", "f2b")
.attr("in", "SourceGraphic")
.attr("result", "f3");
pencilTexture3.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", 1.2)
.attr("numOctaves", 3)
.attr("result", "noise");
pencilTexture3.append("feDisplacementMap")
.attr("xChannelSelector", "R")
.attr("yChannelSelector", "G")
.attr("scale", 2.5)
.attr("in", "f3")
.attr("result", "f4");
var pencilTexture4 = defs.append("filter")
.attr("x", "-20%")
.attr("y", "-20%")
.attr("width", "140%")
.attr("height", "140%")
.attr("filterUnits", "objectBoundingBox")
.attr("id", "pencilTexture4");
pencilTexture4.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", 0.03)
.attr("numOctaves", 3)
.attr("seed", 1)
.attr("result", "f1");
pencilTexture4.append("feDisplacementMap")
.attr("xChannelSelector", "R")
.attr("yChannelSelector", "G")
.attr("scale", 5)
.attr("in", "SourceGraphic")
.attr("in2", "f1")
.attr("result", "f4");
pencilTexture4.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", 0.03)
.attr("numOctaves", 3)
.attr("seed", 10)
.attr("result", "f2");
pencilTexture4.append("feDisplacementMap")
.attr("xChannelSelector", "R")
.attr("yChannelSelector", "G")
.attr("scale", 5)
.attr("in", "SourceGraphic")
.attr("in2", "f2")
.attr("result", "f5");
pencilTexture4.append("feTurbulence")
.attr("type", "fractalNoise")
.attr("baseFrequency", 1.2)
.attr("numOctaves", 2)
.attr("seed", 100)
.attr("result", "f3");
pencilTexture4.append("feDisplacementMap")
.attr("xChannelSelector", "R")
.attr("yChannelSelector", "G")
.attr("scale", 3)
.attr("in", "SourceGraphic")
.attr("in2", "f3")
.attr("result", "f6");
pencilTexture4.append("feBlend")
.attr("mode", "multiply")
.attr("in2", "f4")
.attr("in", "f5")
.attr("result", "out1");
pencilTexture4.append("feBlend")
.attr("mode", "multiply")
.attr("in", "out1")
.attr("in2", "f6")
.attr("result", "out2");
}

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