function draw(drawData) {
let maxDimension = range * 2;
const ctx = DOM.context2d(maxDimension, maxDimension);
ctx.canvas.width = maxDimension;
ctx.canvas.height = maxDimension;
const pixels = ctx.getImageData(0, 0, maxDimension, maxDimension);
const pixelData = pixels.data;
for (var pixel of drawData) {
setPixelGreyscale(maxDimension, pixelData, pixel[0], pixel[1], pixel[2]);
}
ctx.putImageData(pixels, 0, 0);
ctx.canvas.id = "canvas";
return ctx;
}