Published
Edited
Nov 7, 2019
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md`# Three JS Geometry`
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{
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(width, height);
renderer.setPixelRatio(devicePixelRatio);

// const controls = new THREE.OrbitControls(camera, renderer.domElement);
// invalidation.then(() => (controls.dispose(), renderer.dispose()));
// controls.addEventListener("change", () => renderer.render(scene, camera));
while (true) {
for(let geo of geos){
geo.rotation.x += 0.01;
geo.rotation.y += 0.01;
}
renderer.render(scene, camera);
yield renderer.domElement;
}
}
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geoCamIndex
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height = 200
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normalMaterial = new THREE.MeshNormalMaterial();
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icosahedron = {
const geometry = new THREE.IcosahedronGeometry(1, 0);
return new THREE.Mesh(geometry, normalMaterial);
}
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dodecahedron = {
const geometry = new THREE.IcosahedronGeometry(1, 0);
return new THREE.Mesh(geometry, normalMaterial);
}
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geos = [cube, icosahedron, dodecahedron]
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scene = {
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x3f3f3f);
for(let geo of geos){
scene.add(geo);
geo.position.x = 3 * geos.indexOf(geo);
}
return scene;
}
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THREE = {
const THREE = window.THREE = await require("three@0.99.0/build/three.min.js");
await require("three@0.99.0/examples/js/controls/OrbitControls.js").catch(() => {});
return THREE;
}
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