map = {
const canvas = DOM.canvas(width, height);
const ctx = canvas.getContext('2d');
for (let distance = 202; distance > 0; distance -= 10){
ctx.drawImage(getWaterline(distance), 0, 0);
}
ctx.fillStyle = '#9b935b';
ctx.globalCompositeOperation = 'source-atop';
ctx.beginPath();
path.context(ctx)(land);
ctx.fill();
ctx.globalCompositeOperation = 'destination-in';
ctx.beginPath();
path({type: 'Sphere'});
ctx.fill();
ctx.fillStyle = 'white';
ctx.globalCompositeOperation = 'destination-over';
ctx.fillRect(0, 0, width, height);
return canvas;
}