function drawScene(gl,program,vao){
var translation = [150, 100];
var rotation = [0, 1];
var scale = [scaleValue,scaleValue];
var color = [0.5,0.5,0.5, 1];
const transLoc = gl.getUniformLocation(program,"u_translation");
const scaleLoc = gl.getUniformLocation(program,"u_scale");
const rotatLoc = gl.getUniformLocation(program,"u_rotation");
const resolLoc = gl.getUniformLocation(program,"u_resolution");
const colorLoc = gl.getUniformLocation(program,"u_color");
webglUtils.resizeCanvasToDisplaySize(gl.canvas);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.clearColor(0,0,0,0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.useProgram(program);
gl.bindVertexArray(vao);
gl.uniform4fv(colorLoc,color);
gl.uniform2fv(rotatLoc, rotation);
gl.uniform2fv(scaleLoc, scale);
gl.uniform2fv(transLoc, translation);
gl.uniform2f (resolLoc, gl.canvas.width, gl.canvas.height);
gl.drawArrays(gl.TRIANGLES,0,18);
}