ball = {
replay2;
let vx = width / 2, vy = 250;
const data = [];
for (let i = 0; i < 1000; i++) {
const l = Math.random() < 0.05 ? 100 : 10;
data.push({
step: i,
x: vx += l * (Math.random() - 0.5),
y: vy += l * (Math.random() - 0.5)
});
yield data;
}
}