code = {
let element = html`<div></div>`
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Composites = Matter.Composites,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
var engine = Engine.create(),
world = engine.world;
var render = Render.create({
element: element,
engine: engine,
options: {
width: 800,
height: 600,
showAngleIndicator: true,
}
});
Render.run(render);
var runner = Runner.create();
Runner.run(runner, engine);
var stack = Composites.stack(10, 10, 10, 10, 0, 0, function(x, y) {
return Matter.Bodies.circle(x, y, 20, { frictionAir: 0.005, friction:.0001 })
});
World.add(world, stack);
World.add(world, [
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
engine.world.gravity.y = -.01;
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
render.mouse = mouse;
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
return element
}