{
const pointLight = new THREE.PointLight(0xff0000, 1, 10000);
pointLight.position.set(0, 0, 10);
pointLight.castShadow = true;
zUpCont.add(pointLight);
const helperSize = 1;
const pointLightHelper = new THREE.PointLightHelper(pointLight, helperSize);
scene.add(pointLightHelper);
}