drawTriangle = regl({
frag: `
precision mediump float;
uniform vec4 color;
void main() {
gl_FragColor = color;
}`,
vert: `
precision mediump float;
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}`,
attributes: {
position: regl.buffer([
[-2, -2],
[4, -2],
[4, 4]
])
},
uniforms: {
color: regl.prop('color')
},
count: 3
})