function modelRender() {
gl.useProgram(modelProgramInfo.program);
twgl.setUniforms(modelProgramInfo, modelUniforms);
gl.lineWidth(5.0);
modelBufferInfoArrays.forEach(bufferInfo => {
twgl.setBuffersAndAttributes(gl, modelProgramInfo, bufferInfo);
for(let i = 0; i < bufferInfo.numElements; i += 3) {
twgl.drawBufferInfo(gl, bufferInfo, gl.LINE_LOOP, 3, i);
}
});
}