function tile(shape, addForDepth) {
const smaller = scale(s)(shape);
const center = rotate(tau / 10)(smaller);
const outers = [0, 1, 2, 3, 4].map(i => {
return rotate((i * tau) / 5)(translate([0, -R(0) + R(1)])(smaller));
});
const additionals = [];
if (addForDepth) {
}
return [center, ...outers, ...additionals];
}