function getBoxWithGeometryTranslated(x, y, d) {
const geometry = new THREE.BoxGeometry(1 * scale, d * scale, 1 * scale);
const p = {
x: x * 1 * scale,
y: (d / 2) * scale,
z: y * 1 * scale
};
geometry.applyMatrix(new THREE.Matrix4().makeTranslation(p.x, p.y, p.z));
const mesh = new THREE.Mesh(geometry, material);
return mesh;
}