Published
Edited
Aug 27, 2020
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vertexLocation = gl.getAttribLocation(program, 'position')
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resolutionLocation = gl.getUniformLocation(program, 'iResolution')
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offsetLocation = gl.getUniformLocation(program, 'distanceOffset')
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gl.uniform
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drawFrame = {
loadVertices; // Reactive dependency!
gl.clearColor(0.0, 0.0, 0.0, 1.0); // Opaque black
gl.clear(gl.COLOR_BUFFER_BIT);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.useProgram(program);

gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.vertexAttribPointer( vertexLocation, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(vertexLocation);
gl.uniform3fv(resolutionLocation, [canvas.width,canvas.height,1])
gl.uniform1f(offsetLocation, config.offset)
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
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Observable is your go-to platform for exploring data and creating expressive data visualizations. Use reactive JavaScript notebooks for prototyping and a collaborative canvas for visual data exploration and dashboard creation.
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