machine = {
const body1 = world.CreateBody(earth.bd);
addRevoluteJoint(body1, -1, -2);
addRevoluteJoint(body1, 1, -2);
addBox(body1, 0, -2, 3, 0.05);
addBox(body1, -2.5, 0, 0.05, 3.5);
addBox(body1, 3, 0, 0.05, 3.5);
addBox(body1, 3, -1.5, 2, 0.05);
addBox(body1, -0.7, -1.5, 1.4, 0.05);
addBox(body1, 0, 3.5, 3, 0.05);
const body3 = world.CreateBody(earth.bd);
addBox(body3, 2, -1.75, 0.25, 0.25);
const particleSystem = world.CreateParticleSystem(psd);
addPraticleGroup(particleSystem, 2, 1.5, 0, 2);
return { world, body3 };
}