pixelSpiritify(`vec4 render(vec2 st) {
float color = 0.0;
float rect = rectSDF(st, vec2(1.0));
color += fill(rect, 0.5);
float cross = crossSDF(st, 1.0);
color *= step(0.5, fract(cross * 4.0));
color *= step(1.0, cross);
color += fill(cross, 0.5);
color += stroke(rect, 0.65, 0.05);
color += stroke(rect, 0.75, 0.025);
return vec4(vec3(color), 1.0);
}`)