pixelSpiritify(`vec4 render(vec2 st) {
float color = 0.0;
color += smoothstroke(raysSDF(st, 8), 0.5, 0.15, 0.005);
float inner = starSDF(st.xy, 6, 0.09);
float outer = starSDF(st.yx, 6, 0.09);
color *= smoothstep(0.69, 0.71, outer);
color += smoothfill(outer, 0.5, 0.01);
color -= smoothstroke(inner, 0.25, 0.06, 0.01);
color += smoothstroke(outer, 0.6, 0.05, 0.01);
return vec4(vec3(color), 1.0);
}`)