pixelSpiritify(`vec4 render(vec2 st) {
float color = 0.0;
st.y = 1.0 - st.y;
float s = 0.25;
float t1 = polySDF(st + vec2(0.0, 0.175), 3);
float t2 = polySDF(st + vec2(0.1, 0.0), 3);
float t3 = polySDF(st - vec2(0.1, 0.0), 3);
color += smoothstroke(t1, s, 0.08, 0.005) + smoothstroke(t2, s, 0.08, 0.005) + smoothstroke(t3, s, 0.08, 0.005);
float bridges = mix(mix(t1, t2, step(0.5, st.y)), mix(t3, t2, step(0.5, st.y)), step(0.5, st.x));
color = smoothbridgef(color, bridges, s, 0.08, 0.005);
return vec4(vec3(color), 1.0);
}`)