Published
Edited
Apr 19, 2019
2 forks
Importers
23 stars
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viewof gl = {
const canvas = DOM.canvas(width + 28, height);
canvas.style.margin = "0 -14px";
canvas.value = canvas.getContext("webgl", {depth: false});
return canvas;
}
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fragmentShader = {
const shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, `
precision highp float;

uniform float iTime;

${await include("glsl-noise/simplex/3d.glsl")}
${await include("glsl-hsl2rgb/index.glsl")}

void main() {
float n = snoise(vec3(gl_FragCoord.xy * 0.005, iTime / 2.0));
float h = 0.25 + n * 0.3 + mod(iTime / 10.0, 1.0);
float s = 0.65 - n * 0.1;
float l = 0.68 - n * 0.25;
gl_FragColor = vec4(hsl2rgb(h, s, l), 1.0);
}
`);
gl.compileShader(shader);
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader;
throw new Error(gl.getShaderInfoLog(shader));
}
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function include(name) {
return require.resolve(name)
.then(fetch)
.then(r => r.text());
}
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vertexShader = {
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, `
attribute vec2 a_vertex;

void main(void) {
gl_Position = vec4(a_vertex, 0.0, 1.0);
}
`);
gl.compileShader(shader);
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader;
throw new Error(gl.getShaderInfoLog(shader));
}
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vertexBuffer = {
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, Float32Array.of(-1, -1, +1, -1, +1, +1, -1, +1), gl.STATIC_DRAW);
return buffer;
}
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program = {
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (gl.getProgramParameter(program, gl.LINK_STATUS)) return program;
throw new Error(gl.getProgramInfoLog(program));
}
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draw = {
const a_vertex = gl.getAttribLocation(program, "a_vertex");
const u_time = gl.getUniformLocation(program, "iTime");
gl.useProgram(program);
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.enableVertexAttribArray(a_vertex);
gl.vertexAttribPointer(a_vertex, 2, gl.FLOAT, false, 0, 0);
while (true) {
const t = performance.now() / 1000;
gl.uniform1f(u_time, t);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
yield t;
}
}
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height = 600
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One platform to build and deploy the best data apps

Experiment and prototype by building visualizations in live JavaScript notebooks. Collaborate with your team and decide which concepts to build out.
Use Observable Framework to build data apps locally. Use data loaders to build in any language or library, including Python, SQL, and R.
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