canvas = {
const canvas = DOM.canvas(width, height);
const p = new paper.PaperScope();
const { Path, Point, Color, Layer, project } = p;
paper.setup(canvas);
let fillColor = "hsl(216deg 100% 13%)";
let bg = new Path.Rectangle({
point: [0,0],
size: [width, height],
fillColor
});
const layer01 = new Layer();
const centerPt = new Point(width / 2, height / 2);
var rect = new Path.Rectangle({
point: [0,0],
size: [rectWidth, rectWidth],
fillColor,
strokeColor: "white",
});
const angle = 360 / count;
for (let i = 0; i < count; i++) {
const clonedPath = rect.clone();
const scale = i * scaleFactor;
clonedPath.scale(scale);
clonedPath.rotate(angle * i * rotationFactor);
}
const layer02 = new Layer();
layer02.name = "%noprint";
var boundingRect = new Path.Rectangle({
point: layer01.bounds.topLeft,
size: layer01.bounds,
strokeColor: "magenta"
})
mutable layer01Pos = layer01.bounds.width
layer01.translate(new Point(centerPt.x, centerPt.y));
layer02.translate(new Point(centerPt.x, centerPt.y));
return canvas;
}