Published
Edited
Apr 29, 2021
1 star
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md`# o_O`
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render = {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x444444)
renderer.setSize(width, height);
// renderer.shadowMapEnabled = true;
var planeGeometry = new THREE.PlaneGeometry(60, 20, 20, 20)
var planeMetrial = new THREE.MeshLambertMaterial({color: 0xffffff})
var plane = new THREE.Mesh(planeGeometry, planeMetrial)
plane.receiveShadow = true;
// rotate and position the plane
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 0;
plane.position.y = -10;
plane.position.z = 0;
// scene.add(plane);
drawEye(scene, {x: 0, y: 0, k: 1})
drawEye(scene, {x: 16, y: 0, k: 0.2})
drawEye(scene, {x: 16 + 16 * 0.2, y: 0, k: 0.05})
drawEye(scene, {x: 16 + 16 * 0.2 + 16 * 0.05, y: 0, k: 0.01})
camera.position.x = 30;
camera.position.y = 15;
camera.position.z = 100;
camera.lookAt(new THREE.Vector3(10, 0, 0));
// add subtle ambient lighting
var ambiColor = "#ffffff";
var ambientLight = new THREE.AmbientLight(ambiColor);
scene.add(ambientLight);
var spotLight = new THREE.SpotLight(0xeeeeee);
spotLight.position.set(0, 0, -10);
spotLight.castShadow = true;
// scene.add(spotLight);
var pointColor = '#ccffcc'
var pointLight = new THREE.PointLight(pointColor)
pointLight.distance = 100
scene.add(pointLight)
// three ui
const controls1 = new THREE.OrbitControls(camera, renderer.domElement);
// dat gui
function render() {
// pointLight.position.copy(sphereLightMesh.position);
controls1.update()
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render()
return renderer.domElement
}
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function drawEye(scene, transform) {
var geometry = new THREE.TorusGeometry( 6 * transform.k, 3 * transform.k, 16, 100);
var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff7777});
var torus1 = new THREE.Mesh(geometry, cubeMaterial);
torus1.castShadow = true;
// position the cube
torus1.position.x = applyX(-16, transform);
torus1.position.y = applyY(-4, transform);
torus1.position.z = 0;

// add the cube to the scene
scene.add(torus1);
var geometry = new THREE.TorusGeometry( 10 * transform.k, 3 * transform.k, 16, 100);
var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
var torus2 = new THREE.Mesh(geometry , sphereMaterial);
torus2.position.x = applyX(16, transform);
torus2.position.y = applyY(0, transform);
torus2.position.z = 0;
torus2.castShadow = true;
scene.add(torus2);
var geometry1 = new THREE.BoxGeometry( 14 * transform.k, 3 * transform.k, 3 * transform.k );
var material = new THREE.MeshLambertMaterial( {color: 0xF7BA01} );
var cube = new THREE.Mesh( geometry1, material );
scene.add( cube );
cube.position.x = applyX(0, transform);;
cube.position.y = applyY(-13, transform);
cube.position.z = 0;
cube.castShadow = true;
}
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function applyX (x, transform) {
return transform.x + x * transform.k
}
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function applyY (y, transform) {
return transform.y + y * transform.k
}
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THREE = {
const THREE = await require("three@0.82.1/build/three.min.js");
if (!THREE.OrbitControls) { // If not previously loaded.
const module = window.module = {exports: undefined};
THREE.OrbitControls = await require("three-orbit-controls@82.1.0/index.js").catch(() => module.exports(THREE));
}
return THREE;
}
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width = 900
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height = 900
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