Published
Edited
Nov 2, 2021
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demo(2) // high resolution
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demo(1) // low resolution (relatively fuzzy on a retina display)
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function demo(scale = 1) {
const canvas = html`<canvas>`
var ctx = canvas.getContext('2d');

// Set display size (css pixels).
var size = 200;
canvas.style.width = size + "px";
canvas.style.height = size + "px";

// Set actual size in memory (scaled to account for extra pixel density).
//var scale = window.devicePixelRatio; // Change to 1 on retina screens to see blurry canvas.
canvas.width = Math.floor(size * scale);
canvas.height = Math.floor(size * scale);

// Normalize coordinate system to use css pixels.
ctx.scale(scale, scale);

ctx.fillStyle = "#bada55";
ctx.fillRect(10, 10, 300, 300);
ctx.fillStyle = "#ffffff";
ctx.font = '18px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';

var x = size / 2;
var y = size / 2;

var textString = "I love MDN";
ctx.fillText(textString, x, y);
return canvas
}

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