canvas = {
const context = DOM.context2d(width, height);
context.fillStyle = "hsl(216deg 100% 13%)";
context.fillRect(0, 0, width, height);
for (let index = 0; index < pointCount; ++index) {
const x = bufferedRandom(width, buffer);
const y = bufferedRandom(height, buffer);
drawCircle(context, x, y, radius, color)
}
return context.canvas;
}