scene = {
const scene = new THREE.Scene();
const material = new THREE.MeshNormalMaterial();
scene.background = new THREE.Color(0xffffff);
let offset = 0
let depth = 0.1
for(let i = 1; i < n; i++) {
let geometry = new THREE.BoxGeometry(1, 0.1, 1);
let c = new THREE.Mesh(geometry, material)
c.position.y = -i * depth
offset += 1/i
c.position.x = offset
scene.add(c);
}
return scene;
}