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Sumant Pattanaik
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Sumant Pattanaik
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ISC
Ray Tracing
Ray Tracing Template
Mandelbrot Set
WebGL2: GLSL
Vectors and vector Algebra
Barycentric Coordinates
Ray
Ray-Box intersection
Ray Tracing AABB
Ray-Sphere (in 2D) intersection
Uniform Grid Acceleration
WebGL Volume Rendering
Specular lighting Model
Diffuse lighting: Lambert Cosine Model.
Ray-Scene (2D) intersection
Ray Tracing Template for 3D Scalar Field Rendering
Sampling Disc
Sampling
Random Number Generator Testing.
Schlick's approximation
Rendering 2D Scalar Field
Bounds and Intersections
Ray Intersection Point on a triangular approximation of a curved surface
Numerical Integration/Quadrature
Thin Lens in Ray Tracing
Sampling: Deterministic, Random, Stratified, QuasiRandom
Ping Pong Approach for Progressive Rendering
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