dodgeData = {
const x = d3.scaleLinear()
.domain(d3.extent(data, d => d.value))
.range([margin.left, width - margin.right])
const radius2 = 7.5 ** 2;
const circles = data.map(d => ({x: x(d.value), data: d})).sort((a, b) => a.x - b.x);
const epsilon = 1e-3;
let head = null, tail = null;
function intersects(x,y) {
let a = head;
while(a) {
if (radius2 - epsilon > (a.x - x)**2 + (a.y - y)**2){
return true;
}
a = a.next;
}
return false;
}
for(const b of circles) {
while(head && head.x < b.x - radius2) head = head.next;
if(intersects(b.x, b.y = 0)){
let a = head;
b.y = Infinity;
do {
let y1 = a.y + Math.sqrt(radius2 - (a.x - b.x)**2);
let y2 = a.y - Math.sqrt(radius2 - (a.x - b.x)**2);
if(Math.abs(y1) < Math.abs(b.y) && !intersects(b.x, y1)) b.y = y1;
if(Math.abs(y2) < Math.abs(b.y) && !intersects(b.x, y2)) b.y = y2;
a = a.next;
}while(a);
}
b.next = null;
if(head === null) head = tail = b;
else tail = tail.next = b;
}
return circles;
}