camera = {
const fov = 45;
const aspect = width / height;
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, -1, 0.5);
camera.up.set(0, 0, 1);
camera.lookAt(new THREE.Vector3(0, 0, 0));
return camera;
}