viewof vector = {
let ctx = DOM.context2d(200, 200);
let canvas = ctx.canvas;
canvas.style.border = '1px solid #000';
canvas.addEventListener('mousemove', (e) => {
ctx.clearRect(0, 0, 200, 200);
ctx.beginPath(), ctx.moveTo(100, 100), ctx.lineTo(e.layerX, e.layerY), ctx.stroke();
canvas.value = [e.layerX, e.layerY];
canvas.dispatchEvent(new CustomEvent('input'));
});
return canvas;
}