imageData = {
const data = new Uint8ClampedArray(width * height * 4);
for (let row = 0; row < height; row++) {
for (let column = 0; column < width; column++) {
const [r, g, b] = noise(row, column, getSphereCoordinates(column / (width - 1), row / (height - 1)));
const index = (column + row * width) * 4;
data[index ] = r;
data[index + 1] = g;
data[index + 2] = b;
data[index + 3] = 255;
}
}
return data;
}