main = {
// k.scene("main", ()=> {
// k.add([
// k.text("oh hi", 32),
// k.pos(100, 100),
// ]);
// })
// k.go("main")
k.loadBean()
k.scene("main", ()=>{
const player = k.add([
k.sprite("bean"), // renders as a sprite
k.pos(120, 80), // position in world
k.area(), // has a collider
k.body(), // responds to physics and gravity
]);
k.onKeyPress("space", () => {
// .jump() is provided by the body() component
player.jump();
});
});
k.go("main")
}