{
const Vector3 = { x: bitECS.Types.f32, y: bitECS.Types.f32, z: bitECS.Types.f32 }
const Position = bitECS.defineComponent(Vector3)
const Velocity = bitECS.defineComponent(Vector3)
const movementQuery = bitECS.defineQuery([Position, Velocity])
const movementSystem = bitECS.defineSystem((world) => {
const ents = movementQuery(world)
for (let i = 0; i < ents.length; i++) {
const eid = ents[i]
Position.x[eid] += Velocity.x[eid]
Position.y[eid] += Velocity.y[eid]
Position.z[eid] += Velocity.z[eid]
}
})
const timeSystem = bitECS.defineSystem(world => {
const { time } = world
const now = performance.now()
const delta = now - time.then
time.delta = delta
time.elapsed += delta
time.then = now
})
const pipeline = bitECS.pipe(movementSystem, timeSystem)
const world = bitECS.createWorld()
world.time = { delta: 0, elapsed: 0, then: performance.now() }
const eid = bitECS.addEntity(world);
bitECS.addComponent(world, Position, eid);
bitECS.addComponent(world, Velocity, eid);
setInterval(() => {
pipeline(world)
}, 16)
setInterval(()=> {
console.log("movementQuery", movementQuery(world))
},1000)
}