rendererRotation = {
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(width, 500);
while (true) {
torous.rotation.x += .02;
torous.rotation.y += .02;
cube.rotation.x += .01;
cube.rotation.y += .01;
renderer.render(sceneObject, camera);
yield renderer.domElement;
}
}