Public
Edited
Oct 24, 2023
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viewof boxParams = Inputs.form({
x: Inputs.range([0,10], {value: 5, step: 0.5, label: "Width"}),
y: Inputs.range([0,10], {value: 5, step: 0.5, label: "Height"}),
z: Inputs.range([0,10], {value: 5, step: 0.5, label: "Depth"}),
})
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renderer.domElement
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cube = {
const material = new THREE.MeshStandardMaterial();
const geometry = new THREE.BoxGeometry(boxParams.x, boxParams.y, boxParams.z);
const cube = new THREE.Mesh(geometry, material);
return cube;
}
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// Continuously updates
{
while (true) {
cube.rotation.y += 0.01;
renderer.render(scene, camera);
yield null;
}
}
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THREE = {
const THREE = window.THREE = await require("three@0.130.0/build/three.min.js");
await require("three@0.130.0/examples/js/controls/OrbitControls.js").catch(() => {});
return THREE;
}
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renderer = {
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(width, height);
renderer.setPixelRatio(devicePixelRatio);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", () => renderer.render(scene, camera));
invalidation.then(() => (controls.dispose(), renderer.dispose()));
return renderer;
}
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camera = {
const fov = 45;
const aspect = width / height;
const near = 1;
const far = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(2, 2, -2)
camera.lookAt(new THREE.Vector3(0, 0, 0));
return camera;
}
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scene = {
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x222222);
scene.add(cube);
const light = new THREE.AmbientLight(0x404040);
scene.add(light);
const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
directionalLight.position.set(.5, 0.5, 0.5)
scene.add( directionalLight );

return scene;
}
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height = 600
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