Public
Edited
Oct 29, 2023
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canvasElement = html``
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canvas = null
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numberOfPoints = null
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// optional: make dynamic attributes
// viewof numberOfPoints = Inputs.range([100, 10000], {value: 100, step: 1, label: "Number of Points"})
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{
// apply the '2D' Canvas context to the canvas element (as opposed to WebGL)

// clear the canvas (in case any points have already been drawn)

// use a for loop to draw the dots at random x and y positions

return canvas
}
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