function IndCalc(a, b, n) {
var u0, shape_ratio, l;
u0 = 0.4 * Math.PI * 1e-06;
shape_ratio = 2 * a / b;
if (shape_ratio <= 1) {
l = u0 * n * n * Math.PI * a * a * (f1(shape_ratio * shape_ratio) - (4 / (3 * Math.PI)) * shape_ratio) / b;
} else {
l = u0 * n * n * a * ((Math.log(4 * shape_ratio) - 0.5) * f1(1 / (shape_ratio * shape_ratio)) + f2(1 / (shape_ratio * shape_ratio)));
}
return l;
}