globe={
var c= DOM.context2d(s,s);
var canvas=c.canvas;
var projection =d3.geoOrthographic().scale(radius).translate([s/2,s/2]);
projection.rotate([rotation2,rotation]);
var path =d3.geoPath(projection,c);
c.lineWidth=1.5;
c.fillStyle="aliceblue";
c.beginPath(),c.arc(s/2,s/2,radius,0,2*Math.PI),c.fill(),c.stroke();
c.lineWidth=0.35;
c.fillStyle="mintcream";
c.beginPath(),path(world),c.fill(),c.stroke();
let color= d3.color("red");
color.opacity=0.25;
c.fillStyle=color;
path.pointRadius(quakeRadius);
quakes.features.forEach(quake =>
{c.beginPath(),path(quake),c.fill();});
return canvas;
}