onMouseMove = (event) => {
let mouseX = event.clientX;
let mouseY = event.clientY;
let diffX = mouseX - lastMouseX;
let diffY = mouseY - lastMouseY;
mutable angle1 = angle1 + diffX/2.5;
mutable angle2 = angle2 + diffY/2.5;
mutable lastMouseX = mouseX;
mutable lastMouseY = mouseY;
}