imageData = {
const height = gifHeight;
const width = gifWidth;
const canvas = DOM.element('canvas');
const context = canvas.getContext('2d');
const image = await gif.image();
d3.select(canvas)
.attr('height', height)
.attr('width', width);
context.drawImage(image, 0, 0, width, height);
const imageData = context.getImageData(0, 0, width, height);
return imageData.data;
}