draw = {
gameloop;
c.fillStyle="black";
c.fillRect(0,0,w,h);
c.fillStyle = "#444";
c.fillRect(0, 0, w, scale);
c.fillRect(0, 0, scale, h);
c.fillRect(w-scale, 0, scale, h);
eachBrick(bricks, (brick, row, col) => {
c.fillStyle = brick.color;
c.fillRect(brick.x, brick.y, brick.w, brick.h);
});
const {r, x, y} = mutable ball;
c.beginPath();
c.fillStyle = "red";
c.arc(x, y, r, 0, 2 * Math.PI);
c.fill();
c.fillStyle = "blue";
c.fillRect(mutable paddleX,
h - scale,
paddleLength,
scale);
c.fillStyle = "cyan";
c.fillRect(mutable paddleX, h - scale, 2, 2)
}