makeTriangle = function(rotation, scale) {
let vertices = [
[-0.5, -Math.sin(60 * Math.PI/180)/2],
[0.5, -Math.sin(60 * Math.PI/180)/2],
[0, Math.sin(60 * Math.PI/180) / 2]
]
let centroid = geometric.polygonCentroid(vertices)
let rotated = geometric.polygonRotate(vertices, rotation, centroid)
let scaled = geometric.polygonScale(rotated, scale)
scaled.angle = rotation
scaled.scale = scale
return scaled
}