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Claudio Esperança
Computer Graphics & Visualization @ufrj.br
Workspace
Fork
Published
gnugraf 2022
By
Claudio Esperança
Edited
Sep 15, 2022
Insert cell
Insert cell
Insert cell
bibRegl
=
require
(
"regl"
)
Insert cell
Insert cell
canvas
=
htl
.
html
`<canvas width=400 height=400 style="border:1px solid gray">`
Insert cell
Insert cell
viewof
color
=
Inputs
.
form
(
{
r
:
Inputs
.
range
(
[
0
,
1
]
,
{
label
:
"Red"
,
step
:
0.01
}
)
,
g
:
Inputs
.
range
(
[
0
,
1
]
,
{
label
:
"Green"
,
step
:
0.01
}
)
,
b
:
Inputs
.
range
(
[
0
,
1
]
,
{
label
:
"Blue"
,
step
:
0.01
}
)
}
)
Insert cell
Insert cell
regl
=
bibRegl
(
canvas
)
Insert cell
Insert cell
drawTriangle
=
regl
(
{
// Shaders in regl are just strings. You can use glslify or whatever you want
// to define them. No need to manually create shader objects.
frag
:
`
precision mediump float;
uniform vec4 color;
void main() {
gl_FragColor = color;
}`
,
vert
:
`
precision mediump float;
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}`
,
// Here we define the vertex attributes for the above shader
attributes
:
{
position
:
regl
.
buffer
(
[
[
-
2
,
-
2
]
,
// no need to flatten nested arrays, regl automatically
[
4
,
-
2
]
,
// unrolls them into a typedarray (default Float32)
[
4
,
4
]
]
)
// regl automatically infers sane defaults for the vertex attribute pointers
}
,
uniforms
:
{
// This defines the color of the triangle to be a dynamic variable
color
:
regl
.
prop
(
"color"
)
}
,
// This tells regl the number of vertices to draw in this command
count
:
3
}
)
Insert cell
Insert cell
{
// Clear frame buffer
regl
.
clear
(
{
color
:
[
0
,
0
,
0
,
0
]
,
depth
:
1
}
)
;
// Call drawing function (reactively for color)
drawTriangle
(
{
color
:
[
color
.
r
,
color
.
g
,
color
.
b
,
1
]
}
)
;
}
Insert cell
Insert cell
viewof
gridParams
=
Inputs
.
form
(
{
a
:
Inputs
.
range
(
[
0
,
100
]
,
{
label
:
"a"
,
step
:
1
}
)
,
b
:
Inputs
.
range
(
[
0
,
50
]
,
{
label
:
"b"
,
step
:
1
}
)
}
)
Insert cell
canvas2
=
htl
.
html
`<canvas width=500 height=500 style="border:1px solid gray" >`
Insert cell
drawGrid
=
{
const
regl
=
bibRegl
(
canvas2
)
;
const
draw
=
regl
(
{
frag
:
`
precision mediump float;
uniform float a;
uniform float b;
void main() {
if (distance(mod(gl_FragCoord.xy,a), vec2(a/2.))>b) gl_FragColor = vec4(1,1,1,1);
else gl_FragColor = vec4(0,0,0,1);
}`
,
vert
:
`
precision mediump float;
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}`
,
uniforms
:
{
a
:
regl
.
prop
(
"a"
)
,
b
:
regl
.
prop
(
"b"
)
}
,
attributes
:
{
position
:
regl
.
buffer
(
[
[
-
2
,
-
2
]
,
[
-
2
,
2
]
,
[
4
,
0
]
]
)
}
,
count
:
3
}
)
;
return
draw
;
}
Insert cell
drawGrid
(
gridParams
)
Insert cell
prog
.
draw
(
)
Insert cell
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Learn more
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color
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gridParams
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canvas2
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drawGrid
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