drawTriangle = regl({
frag: `
precision mediump float;
uniform vec4 color;
void main () {
gl_FragColor = color;
}`,
vert: `
attribute vec2 position;
void main () {
gl_Position = vec4(position, 0, 1);
}`,
attributes: {
position: [
[-1, 0],
[0, -1],
[1, 1]
]
},
uniforms: {
color: [1, 0, 0, 1]
},
count: 3
})