camera = {
let center = new THREE.Vector3 ();
let size = new THREE.Vector3();
let modelbox = new THREE.Box3().setFromObject (model);
modelbox.getCenter(center);
modelbox.getSize(size);
let radius = 0.01;
const fov = 45;
const aspect = width / height;
const near = radius/2;
const far = 1000*radius;
console.log('radius ',radius, ' near ', near, ' far ',far)
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
model.position.set(-center.x,-center.y,-center.z)
camera.position.set(-4.020385529763744e-9, 0.580335703124709, 5.803475731032992e-7);
return camera;
}