cube = {
const cube1 = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({ color: 0xff0000 })
);
cube1.position.x = -1.5;
group.add(cube1);
const cube2 = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({ color: 0x0000ff })
);
cube2.position.x = 0;
group.add(cube2);
const cube3 = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({ color: 0x00ff00 })
);
cube3.position.x = 1.5;
group.add(cube3);
return [cube1, cube2, cube3];
}