quiver = sampleCoordinates.map(([a, b, c]) => {
const [ax, bx, cx] = payoff([a, b, c]);
const alpha = 0.2;
let ap = a * (1 + ax * alpha);
let bp = b * (1 + bx * alpha);
let cp = c * (1 + cx * alpha);
const total = ap + bp + cp;
ap /= total;
bp /= total;
cp /= total;
return { a, b, c, ap, bp, cp };
})