buffer = {
const buffer = audioContext.createBuffer(2, audioContext.sampleRate * duration, audioContext.sampleRate)
for (var channel = 0; channel < buffer.numberOfChannels; channel++) {
const channelData = buffer.getChannelData(channel);
for (var i = 0; i < buffer.length; i++) {
channelData[i] = Math.random() * 2 - 1;
}
}
return buffer
}