mp = p => {
p = p.clone();
p
.applyAxisAngle(new THREE.Vector3(0,1,0).normalize(), sceneRotationX)
.applyAxisAngle(new THREE.Vector3(1,0,0).normalize(), sceneRotationY)
let q = new THREE.Vector2(new THREE.Vector2(p.x, p.y).length()-120,p.z)
return q.length()-60
}