renderer = {
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setPixelRatio(devicePixelRatio);
function render() {
renderer.render(scene, camera)
}
const orbit = new THREE.OrbitControls(camera, renderer.domElement);
orbit.enableRotate = false;
orbit.enablePan = true;
orbit.mouseButtons = { LEFT: THREE.MOUSE.PAN };
orbit.touches = {
ONE: THREE.TOUCH.DOLLY_PAN
}
orbit.addEventListener('change', render);
fitToObject(scene, orbit, camera);
render();
return renderer.domElement;
}